Technical Workflow for AAA Game Characters - Vol 1 : Retopology

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Introducing my next big tutorial series - Technical Workflow for AAA Game Characters! Catchy title eh??

The first volume is a big one : RETOPOLOGY ...... (Subsequent volumes [UVs and Baking Mesh Maps] will fill out the skills we character artists need to know to be successful game artists)

To get us started, we're going to go over how to process your Zbrush sculpts into game meshes, particularly the AAA high-res hero style. Anything else would just be an optimized version of this approach. I also go into what makes good topology and what three pillars you need to keep in mind when you're building your amazing meshes. This is a crucial stage for asset creation because it directly effects your UV and baking success. Keep in mind, tech artists/rigging and animators down the pipeline will be effected by your work. 

I'm modeling in 3dsmax for this series, however, I do try to keep it somewhat software-agnostic, so we can focus more on good edge flow and other principles.

Due to the nature of watching someone lay out many, many vertices and edges by hand, I did speed up some sections but not to the point where you can't understand what's going on. I use a few tricks here and there in my technique but it's mostly old school hand-crafted artisan retopology work. 

11+ hrs of mostly real time non-edited videos with voiceover instruction (I do remove ummmms and silent "thinking" moments haha)

Introduction

Exporting Meshes

Head / Face / Neck (focusing on ideal loops for facial animation)

Hair (solid style)

Eyeballs

Building the Body

Torso Prep

Torso Work

Arms and Hands

Armor

Lower Tunic

Pants

Boots

Accessories

Quiver and Arrows


Release Notes

Realized that 04 and 05 video had duplicate content. Edited 05 to trim off that extra stuff.

Standard Use License
$25
License: Standard License
Stock Assets

For personal use and one commercial project (up to 2,000 sales or 20,000 views).

Tutorials

One copy to be used by a single user.

Installable Tools

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Files (15)
TWGC_Introduction
mp4 /
32 MB
00_TWGC_ExportingMeshes
mp4 /
240 MB
01_TWGC_Retopology_PartOne_HeadNeck
mp4 /
2.7 GB
02_TWGC_Retopology_PartTwo_Hair
mp4 /
1.4 GB
03_TWGC_Retopology_PartThree_Eyeballs
mp4 /
190 MB
04_TWGC_Retopology_PartFour_BuildingBody
mp4 /
88 MB
05_TWGC_Retopology_PartFive_TorsoPrep
mp4 /
340 MB
06_TWGC_Retopology_PartSix_TorsoWork
mp4 /
2.9 GB
07_TWGC_Retopology_PartSeven_ArmsHands
mp4 /
840 MB
08_TWGC_Retopology_PartEight_Armor
mp4 /
1.5 GB
09_TWGC_Retopology_PartNine_LowerTunic
mp4 /
1.1 GB
10_TWGC_Retopology_PartTen_Pants
mp4 /
1.3 GB
11_TWGC_Retopology_PartEleven_Boots
mp4 /
1.2 GB
12_TWGC_Retopology_PartTwelve_Accessories
mp4 /
1 GB
13_TWGC_Retopology_PartThirteen_QuiverArrows
mp4 /
860 MB