Currently employed as a Principal Character Artist at Skydance Interactive. Former Lead Character for Respawn Entertainment and Blur Studio. I’m a self-taught, award-winning digital artist with a burning passion to birth new, inventive concepts and characters and breathe life into everything I create. My work has been featured in film, games, cinematics, television, collectible figures, toys, trade shows, and a spread of cg art books and magazines across the globe. Clients and projects vary widely in an array of markets and include Blur Studio, Hasbro Toys, PCS Collectibles, Prime1 Studio, XM Studios, Tweeterhead, Studio ADI, NVIDIA, Axis Animation, Fox, Warner Brothers, Zynga, Autodesk, Daz3D, Visual Creatures, ReelFX, NBA Dallas Mavericks, Ryan Kingslien’s ZBrush Workshops, among others. I've been in the industry for 23 years. I've also been married for 23 years and I've successfully made three kids.
Currently Star Wars FPS
previous - Medal of Honor : Above and Beyond (VR Oculus)
●Supervise other character artists on an artistic and technical basis with focus on pipeline and quality controlin order to meet rigging and animation department needs
●Artistically responsible for creating high-poly animatable hero character assets with clean edgeloops, uvs,facial shapes, and hairfx styling.
●Styles include organic human and creatures, hard surface mech and accessories, and stylized realistic andcartoon
In my off hours, I work on collectibles for DC, Marvel, G.I. Joe, Magic the Gathering, and Warhammer 40k for Prime 1 Studio, XM Studios, and cult classic film statues for PCS Collectibles. I've also worked on many figures for Hasbro Toys - mainly Star Wars, Marvel, and Jurassic Park, and many, many portraits.
I was part owner of a successful small animation studio in Dallas for 9 years. I was in charge of all character-based art and enjoyed leading multiple staff members on projects.