Jesse Sandifer
Jesse Sandifer
Principal Character Artist - Skydance Interactive
San Antonio, United States

About

Currently employed as a Principal Character Artist at Skydance Interactive. Former Lead Character for Respawn Entertainment and Blur Studio. I’m a self-taught, award-winning digital artist with a burning passion to birth new, inventive concepts and characters and breathe life into everything I create. My work has been featured in film, games, cinematics, television, collectible figures, toys, trade shows, and a spread of cg art books and magazines across the globe. Clients and projects vary widely in an array of markets and include Blur Studio, Hasbro Toys, PCS Collectibles, Prime1 Studio, XM Studios, Tweeterhead, Studio ADI, NVIDIA, Axis Animation, Fox, Warner Brothers, Zynga, Autodesk, Daz3D, Visual Creatures, ReelFX, NBA Dallas Mavericks, Ryan Kingslien’s ZBrush Workshops, among others. I've been in the industry for 23 years. I've also been married for 23 years and I've successfully made three kids.

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Skills

AnatomyCharacter ModelingHard Surface ModelingTexturingCharacter DesignDigital SculptingCreature ModelingmentoringstatuesteachingLow-poly ModelingHigh-poly ModelingToysPBR3D Printfigures

Software proficiency

3ds Max
3ds Max
ZBrush
ZBrush
Mari
Mari
Photoshop
Photoshop
Mudbox
Mudbox
Maya
Maya
V-Ray
V-Ray
Marvelous Designer
Marvelous Designer
Marmoset Toolbag
Marmoset Toolbag
Unreal Engine
Unreal Engine
Substance 3D Painter
Substance 3D Painter

Productions

    • Video Game
      Medal of Honor : Above and Beyond
    • Year
      2020
    • Role
      Lead Character Artist
    • Company
      Respawn Entertainment
    • Video Game
      Starblood Arena - VR
    • Year
      2017
    • Role
      Lead Character Artist
    • Company
      Whitemoon Dreams, Inc
    • Video Game
      Batman: Arkham Knight
    • Year
      2014
    • Role
      Cinematic Character Artist
    • Company
      Blur Studio
    • Video Game
      Halo: The Master Chief Collection
    • Year
      2014
    • Role
      Cinematic Character Artist
    • Company
      Blur Studio
    • Video Game
      Sunset Overdrive
    • Year
      2014
    • Role
      Cinematic Character Artist
    • Company
      Blur Studio
    • Video Game
      Borderlands 2: Add-On Content Pack
    • Year
      2013
    • Role
      Hi-Res Creature Sculptor
    • Company
      freelance
    • Movie
      Thor: The Dark World
    • Year
      2013
    • Role
      Character Artist - Prologue
    • Company
      Blur Studio

Experience

  • Principal Character Artist at Skydance Interactive
    July 2022 - Present

  • Lead Character Artist at Respawn Entertainment
    September 2017 - July 2022

    Currently Star Wars FPS

    previous - Medal of Honor : Above and Beyond (VR Oculus)

  • Lead Character Artist at Whitemoon Dreams
    Los Angeles, United States of America
    September 2015 - September 2017

  • Lead Character Artist at Blur Studio
    Culver City, CA, United States of America
    June 2013 - August 2015

    ●Supervise other character artists on an artistic and technical basis with focus on pipeline and quality controlin order to meet rigging and animation department needs

    ●Artistically responsible for creating high-poly animatable hero character assets with clean edgeloops, uvs,facial shapes, and hairfx styling.

    ●Styles include organic human and creatures, hard surface mech and accessories, and stylized realistic andcartoon

  • Freelance Digital Sculptor at Freelance
    San Antonio, United States of America
    June 2012 - Present

    In my off hours, I work on collectibles for DC, Marvel, G.I. Joe, Magic the Gathering, and Warhammer 40k for Prime 1 Studio, XM Studios, and cult classic film statues for PCS Collectibles. I've also worked on many figures for Hasbro Toys - mainly Star Wars, Marvel, and Jurassic Park, and many, many portraits.

  • Owner, Character Supervisor at Green Grass Studios
    Dallas, TX, United States of America
    July 2003 - June 2012

    I was part owner of a successful small animation studio in Dallas for 9 years. I was in charge of all character-based art and enjoyed leading multiple staff members on projects.

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