I've resurrected this tutorial from my old tutorial service, CGNuggets. Some people have been asking for it, so here it is. It's from older versions of ZBrush, but this is more about the art and techniques rather than specifically a ZBrush tutorial.
Original price was $199, now $29.
I'll talk about how I come up with ideas for a Battle Beast, from design all the way through the production process of sculpting, painting, posing, lighting, and rendering. With these real-time videos, I'll show you my whole process and give you tips for better efficiency, as well as what kinds of pitfalls to watch out for. In the end, it's all about your portfolio and this workshop will give you the guidance you need to start off strong!
This is more of a cinematic/film approach as opposed to game art workflow.
(Posing not covered in this workshop. Hair is sculpted geo, not ZBrush fur)
30 hours of tutorials
1600x1000 (mp4 format)
Software: ZBrush, Photoshop, 3ds Max, Vray