Currently employed as the Lead Character Artist at Whitemoon Dreams, an indie game studio in LA. I was a former Lead Character Artist for Blur Studio. I’m a self-taught, award-winning digital artist with a burning passion to birth new, inventive concepts and characters and breathe life into everything I create. My work has been featured in film, games, cinematics, television, collectible figures, toys, trade shows, and a spread of cg art books and magazines across the globe. Clients and projects vary widely in an array of markets and include Blur Studio, Hasbro Toys, PCS Collectibles, Prime1 Studio, Axis Animation, Project Triforce, Fox, Warner Brothers, Zynga, Autodesk, Daz3D, Visual Creatures, ReelFX, NBA Dallas Mavericks, Ryan Kingslien’s ZBrush Workshops, among others. I've been in the industry for 17 years. I've also been married for 17 years and I've successfully made three kids.
Here are some of my tutorials: https://gumroad.com/jessesandifer
●Supervise other character artists on an artistic and technical basis with focus on pipeline and quality controlin order to meet rigging and animation department needs
●Artistically responsible for creating high-poly animatable hero character assets with clean edgeloops, uvs,facial shapes, and hairfx styling.
●Styles include organic human and creatures, hard surface mech and accessories, and stylized realistic andcartoon
In my off hours, I work on collectibles for DC, Marvel, G.I. Joe, Magic the Gathering, and Warhammer 40k for Prime 1 Studio and cult classic film statues for PCS Collectibles. I've also worked on many figures for Hasbro Toys - mainly Star Wars, Marvel, and Jurassic Park.
I was part owner of a successful small animation studio in Dallas for 9 years. I was in charge of all character-based art and enjoyed leading multiple staff members on projects.