Jesse Sandifer
Jesse Sandifer
Lead Character Artist - Respawn Entertainment
Los Angeles, United States of America

Summary

Currently employed as a Lead Character Artist at Respawn Entertainment in LA. I was a former Lead Character Artist for Blur Studio. I’m a self-taught, award-winning digital artist with a burning passion to birth new, inventive concepts and characters and breathe life into everything I create. My work has been featured in film, games, cinematics, television, collectible figures, toys, trade shows, and a spread of cg art books and magazines across the globe. Clients and projects vary widely in an array of markets and include Blur Studio, Hasbro Toys, PCS Collectibles, Prime1 Studio, Axis Animation, Project Triforce, Fox, Warner Brothers, Zynga, Autodesk, Daz3D, Visual Creatures, ReelFX, NBA Dallas Mavericks, Ryan Kingslien’s ZBrush Workshops, among others. I've been in the industry for 17 years. I've also been married for 17 years and I've successfully made three kids.

Here are some of my tutorials: https://gumroad.com/jessesandifer

Skills

AnatomyCharacter ModelingHard Surface ModelingTexturingCharacter DesignDigital SculptingCreature ModelingmentoringstatuesteachingLow-poly ModelingHigh-poly ModelingToysPBR3D Printfigures

Software proficiency

3ds Max
3ds Max
ZBrush
ZBrush
Mari
Mari
Photoshop
Photoshop
Mudbox
Mudbox
Maya
Maya
V-Ray
V-Ray
Marvelous Designer
Marvelous Designer
Marmoset Toolbag
Marmoset Toolbag

Productions

  • Sba cover2
    • Video Game
      Starblood Arena - VR
    • Year
      2017
    • Role
      Lead Character Artist
    • Company
      Whitemoon Dreams, Inc
  • Batman arkham knight
    • Video Game
      Batman: Arkham Knight
    • Year
      2014
    • Role
      Cinematic Character Artist
    • Company
      Blur Studio
  • Halo the master chief collection
    • Video Game
      Halo: The Master Chief Collection
    • Year
      2014
    • Role
      Cinematic Character Artist
    • Company
      Blur Studio
  • Sunset overdrive
    • Video Game
      Sunset Overdrive
    • Year
      2014
    • Role
      Cinematic Character Artist
    • Company
      Blur Studio
  • Borderlands 2 add on content pack
    • Video Game
      Borderlands 2: Add-On Content Pack
    • Year
      2013
    • Role
      Hi-Res Creature Sculptor
    • Company
      freelance
  • Thorthedarkworld
    • Movie
      Thor: The Dark World
    • Year
      2013
    • Role
      Character Artist - Prologue
    • Company
      Blur Studio

Experience

  • Lead Character Artist at Whitemoon Dreams
    Los Angeles, United States of America
    September 2015 - Present

  • Lead Character Artist at Blur Studio
    Culver City, CA, United States of America
    June 2013 - August 2015

    ●Supervise other character artists on an artistic and technical basis with focus on pipeline and quality controlin order to meet rigging and animation department needs

    ●Artistically responsible for creating high-poly animatable hero character assets with clean edgeloops, uvs,facial shapes, and hairfx styling.

    ●Styles include organic human and creatures, hard surface mech and accessories, and stylized realistic andcartoon

  • Freelance Digital Sculptor at Freelance
    LOS ANGELES, United States of America
    June 2012 - Present

    In my off hours, I work on collectibles for DC, Marvel, G.I. Joe, Magic the Gathering, and Warhammer 40k for Prime 1 Studio and cult classic film statues for PCS Collectibles. I've also worked on many figures for Hasbro Toys - mainly Star Wars, Marvel, and Jurassic Park.

  • Owner, Character Supervisor at Green Grass Studios
    Dallas, TX, United States of America
    July 2003 - June 2012

    I was part owner of a successful small animation studio in Dallas for 9 years. I was in charge of all character-based art and enjoyed leading multiple staff members on projects.